Core
From Crumbled World Wiki
Static functions
| return | function | description |
|---|---|---|
| setUpdateHz(float hz) | Sets the update frequency of the script based on in game time. minimum hz that can be set is >0.1 below that it will update every frame | |
| setUpdateHzRealTime(float hz) | Sets the update frequency of the script based on real time. minimum hz that can be set is >0.1 below that it will update every frame | |
| skipFrames(int frames) | Skip a specified number of frames once. | |
| skipTime(float seconds) | Skip a specified time only once. This function needs to be called every time the script want to skip a specified number of frames. | |
| float | getAverageDeltaTime() | Get the average delta time over the last 100 frames. |
| float | getDeltaTime() | Get the last frames delta time. |
| float | getRealDeltaTime() | Get the last frames delta time without speed factor. |
| double | getGameTime() | Get time since the program started, with speed factor. |
| float | getTime() | Get time since the program started. |
| float | getTimeSpeed() | Get time speed. |
| setTimeSpeed(float speed) | Set time speed bettwen [0,10], defult is 1.0. | |
| FontCharacter | getFontCharacter(String font, int fontHeight, String character) | Get a font character. |
| Sound | getSound() | Load sound. |
| Work | getCurrentWork() | Return the current work. |
| LuaScript | getCurrentLuaScript() | Returns the the current executing Lua script. |
| setSoundCamera(Camera camera) | Set to which camera sound will go. This will be removed in the future. | |
| setSoundCameraMatrix(Matrix cameraMatrix) | Set sound camera matrix. this is only useful when sound camera is set to nil. | |
| setDebug2DCamera(Camera camera) | Set to which camera 2D debug text should be renderd to. | |
| addDebugLine(Vec3 l1, Vec3 l2, float time, Vec3 color) | Add debug line. | |
| addDebugLine(Line3D line, float time, Vec3 color) | Add debug line. | |
| addDebugSphere(Sphere sphere, float time, Vec3 color) | Add debug sphere. | |
| addDebugBox(Box box, float time, Vec3 color) | Add debug box. | |
| clearDebugLines() | Clear all debug data, this includes lines, Spheres and debugBoxes. | |
| int | getFrameNumber() | get number of rendered frame sence program started. |
| Model | getModel(string modelName) | Load model. |
| Shader | getShader(string shaderName) | Load shader. |
| Shader | getShader(string shaderName, string definition) | Load shader with one definition. |
| Shader | getShader(string shaderName, table definitions) | Load shader with one definitions. |
| Texture | getTexture(string textureName) | Load texture. |
| Texture | getTexture(File aFile) | Load texture from a file. |
| File | getDataFolder() | Get main folder. |
| File | getDataFolder(string subFolder) | Get sub folder from main folder. |
| Vec2 | getScreenResolution() | Get screen resolution. |
| Vec2 | getRenderResolution() | Get render resolution. |
| float | getRenderScale() | Get render scale. |
| string | getSteamName() | returns the name of the current steam user, if available. |
| bool | setScriptNetworkId(string name) | Sets the network name of this script. returns true on success. [This name should be set by all clients individually] |
| requireScriptNetworkIdToRunUpdate(bool set) | If set true, the script will not run "update" until setScriptNetworkId() is set | |
| number | getPlayerId() | returns the unique player id of the client. to know where he is supossed to be. |
| string | getNetworkName() | returns netName for the current script |
| Client | getNetworkClient() | Returns the client, using multiple times will return the same client. (There is one client) |
| Server | getNetworkServer() | Returns the server, using multiple times will return the same server. (There is one server) |
| { {name=string(), ip=string(), port=int(), time=int()} } | getServerList() | Returns the global serverlist. |
| { {name=string(), ip=string(), port=int(), time=int()} } | getServerList(int time) | Returns the global serverlist. Time is in the format epoch seconds. |
| bool | isInMultiplayer() | Returns true if the client is connected to a server. |
| bool | isInFullscreen() | Returns true if in fullscreen mode |
| number | getIndexOfNetworkName(string networkName) | Returns the index of the script with the networkName, or 0 if none was found |
| LuaScript | getScriptOfNetworkName(string networkName) | Returns the script that uses the networkName, or nil if none was found |
| string | getNetworkNameOf(object param) | Returns the Network name of the script. takes number(index of a script) or a LuaScript |
| ComUnit | getComUnit() | Get screen resolution. |
| bool | existLuaScript(int luaIndex) | Returns true if lua script is running. |
| Billboard | getBillboard() | Get the billboard for this script. |
| Billboard | getBillboard(int luaIndex) | Get the billboard for luaIndex. |
| Billboard | getBillboard(string name) | Get billboard by name. |
| Input | getInput() | Get input. |
| HighScore | getHighScore() | Get HighScore. |
| Cursor | getCursor() | Get cursor. |
| stopCore() | Stop score. | |
| quitMainMenu() | If game is in main menu then the game will be shutdown. | |
| quitToMainMenu() | Quit from mapeditor or game to main menu. | |
| quitToMapeditor() | Quit from game to mapeditor. | |
| bool | isInEditor() | Return true when in editor or when testing a map from the editor. |
| startMap(string fileName) | start map with name like fileName="Data/Map/fil.map". | |
| startMultiplayerClonedMaps(string fileName, nil clientIds) | start map with name like fileName="Data/Map/fil.map".
clientIds is a list of all client ids that need a private world to be loaded. example {2,3,4,5} | |
| startMapInDebugMode(string fileName) | start map in debug mode with name like fileName="Data/Map/fil.map". | |
| startMapEditor(string fileName) | start mapEditor. If fileName is "" then a new map will be created. | |
| Panel | getPanelWithKeyboardFocus() | Return the curent panel with keyboard focus. |
| Billboard | getGlobalBillboard(string billboardName) | Create or collect the billboard with a given name. The Billboard will exist unit the game shutsdown. The billboardName must be unique or allready exist as a globalBillboard. |
| Billboard | getGameSessionBillboard(string billboardName) | Create or collect the billboard with a given name. The Billboard will exist unit the game current map is shutdown. |
| Camera | getMainCamera() | Get the main camera. |
| setMainCamera(Camera mainCamera) | set the main camera. | |
| setRenderScale(float scale) | set the scale factor of the current render resolution. should be between [0.5,2.0] | |
| setRenderResolution(Vec2 resolution) | set Render resolution. | |
| setMaxFrameRate(int maxFrameRate) | ||
| skipRenderFrame() | ||
| setCursor(string cursorFilePath) | Set the cursor icon. NOTE! must be a *.bmp file. | |
| setSounMasterGain(float gain) | set sound master gain, gain is between [0,1] | |
| setSoundMusicGain(float gain) | set music gain, gain is between [0,1] | |
| setSounEffectGain(float gain) | set effect gain, gain is between [0,1] | |
| float | getSounMasterGain() | get sound master gain |
| float | getSounMusicGain() | get sound master gain |
| float | getSounEffectGain() | get sound master gain |
| Panel | getPanelWithMouseFocus() | get panel with mouse focus. |
| Panel | getPanelWithKeyboardFocus() | get panel with mouse focus. |
| string | getMachineId() | get the machine ID. |
| setFullscreen(bool fullscreen) | Set if we should use fullscreen. | |
| setVsync(bool vSync) | Set if vSyncshould turned od. | |
| DirectionalLight | getDirectionalLight(SceneNode node) | get the current direction light |
| AmbientLight | getAmbientLight(SceneNode node) | get the current ambientlight |