| return
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function
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description
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clear()
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Clear billborad from all stored data.
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setInt(string name, bool value)
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setInt(string name, int value)
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setFloat(string name, float value)
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setDouble(string name, float value)
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setString(string name, string value)
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setVec2(string name, Vec2 value)
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setVec3(string name, Vec3 value)
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setVec4(string name, Vec4 value)
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setMatrix(string name, Matrix value)
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setVectorVec2(string name, VectorVec2 value)
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setVectorVec3(string name, VectorVec3 value)
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setModel(string name, Model value)
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setKeyBind(string name, KeyBind value)
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setTexture(string name, Texture value)
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setShader(string name, Shader value)
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setNodeMover(string name, NodeMover value)
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setSceneNode(string name, SceneNode value)
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setScene2DNode(string name, Scene2DNode value)
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setPanel(string name, Panel value)
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setTable(string name, table value)
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| bool
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exist(string name)
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| bool
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erase(string name)
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| string
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toString()
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| bool
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getBool(string name)
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| int
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getInt(string name)
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| float
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getFloat(string name)
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| double
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getDouble(string name)
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| string
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getString(string name)
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| Vec2
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getVec2(string name)
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| Vec3
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getVec3(string name)
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| Vec4
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getVec4(string name)
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| VectorVec2
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getVectorVec2(string name)
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| VectorVec3
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getVectorVec3(string name)
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| Matrix
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getMatrix(string name)
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| Model
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getModel(string name)
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| KeyBind
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getKeyBind(string name)
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| Texture
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getTexture(string name)
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| Shader
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getShader(string name)
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| NodeMover
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getNodeMover(string name)
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| SceneNode
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getSceneNode(string name)
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| Scene2DNode
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getScene2DNode(string name)
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| Panel
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getPanel(string name)
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| table
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getTable(string name)
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| {string()}
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getKeys()
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Return a table of all items name stored in this billboard.
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