PlayerNode: Difference between revisions
From Crumbled World Wiki
(Created page with "{{:PlayerNodeExampleCode}} ==Inheritance== SceneNode ==Static functions== {| class="wikitable" !|return !|function !|description |- |PlayerNode |new() |Create a new Instance of the the PlayerNode |- |} ==Functions== {| class="wikitable" !|return !|function !|description |- |int |getClientId() |Return the clientId who own this playerNode, on shared maps and single player this returns 0 as the clientId. when no o...") |
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Latest revision as of 13:03, 5 July 2025
Inheritance
Static functions
| return | function | description |
|---|---|---|
| PlayerNode | new() | Create a new Instance of the the PlayerNode |
Functions
| return | function | description |
|---|---|---|
| int | getClientId() | Return the clientId who own this playerNode, on shared maps and single player this returns 0 as the clientId. when no one own the PlayerNode -1 is returned. |
| Box | getBoundingBox() | Return Global bounding box for the islands world mesh. |
| PhysicNode | getPhysicNode() | Return the PhysicNode for this player |