PlayerNode

From Crumbled World Wiki

PlayerNodeExampleCode

Inheritance

SceneNode

Static functions

return function description
PlayerNode new() Create a new Instance of the the PlayerNode

Functions

return function description
int getClientId() Return the clientId who own this playerNode, on shared maps and single player this returns 0 as the clientId. when no one own the PlayerNode -1 is returned.
Box getBoundingBox() Return Global bounding box for the islands world mesh.
PhysicNode getPhysicNode() Return the PhysicNode for this player