PhysicNode: Difference between revisions
From Crumbled World Wiki
(Created page with "{{:PhysicNodeExampleCode}} ==Inheritance== SceneNode ==Functions== {| class="wikitable" !|return !|function !|description |- | |addRigidBody(Mesh mesh, Vec3 velocity, Vec3 Rotation, float rotationSpeed, float timeToLive) |Add a Mesh to be handled by the Very Basic Physic |- |}") |
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|[[PhysicNode:addRigidBody( | |[[PhysicNode:addRigidBodyRotationLimit(SceneNode node, Vec3 velocity, Vec3 Rotation, float rotationSpeed, float rotateLimit, float timeToLive)|addRigidBodyRotationLimit]]([[SceneNode ]] node, [[Vec3]] velocity, [[Vec3]] Rotation, float rotationSpeed, float rotateLimit, float timeToLive) | ||
|Add a | |Add a [[SceneNode]] to be handled by the Very Basic Physic | ||
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|[[PhysicNode:addRigidBody(SceneNode mesh, Vec3 velocity, Vec3 Rotation, float rotationSpeed, float timeToLive)|addRigidBody]]([[SceneNode]] mesh, [[Vec3]] velocity, [[Vec3]] Rotation, float rotationSpeed, float timeToLive) | |||
|Add a SceneNode to be handled by the Very Basic Physic | |||
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|} | |} | ||
Latest revision as of 13:40, 3 August 2025
Inheritance
Functions
| return | function | description |
|---|---|---|
| addRigidBodyRotationLimit(SceneNode node, Vec3 velocity, Vec3 Rotation, float rotationSpeed, float rotateLimit, float timeToLive) | Add a SceneNode to be handled by the Very Basic Physic | |
| addRigidBody(SceneNode mesh, Vec3 velocity, Vec3 Rotation, float rotationSpeed, float timeToLive) | Add a SceneNode to be handled by the Very Basic Physic |