SoundNode

From Crumbled World Wiki

SoundNodeExampleCode

Inheritance

SceneNode

Static functions

return function description
SoundNode new() Create a new Instance of the the SoundNode
SoundNode new(string fileName) Create a new Instance of the the SoundNode

Functions

return function description
play(float soundLevel, bool repeat) Play a sound. soundLevel [0,2]
play(float soundLevel, bool repeat, float duration) Play a sound. soundLevel [0,2], duration how long timer before sound level is 100%
bool isPlaying()
bool stop()
bool stopFadeOut(float fadeOutTime)
setSoundPlayLimit(fint maxCount) The number of time a sound can be played.
setLocalSoundPLayLimit(fint maxCount)
setSoundRolloff(float roalloff)