Quat
From Crumbled World Wiki
Constructor
| function | description |
|---|---|
| Quat(float x, float y, float z, float w) | |
| Quat(Vec3 axis, float degrees) | |
| Quat() |
Functions
| return | function | description |
|---|---|---|
| createFromRotationMatrix(Matrix mat) | . | |
| createMatrix(Matrix mat) | . | |
| reset() | Clear quat. | |
| invert() | invert quat. | |
| bool | isIdentity() | Is identity |
| dot(Quat quat) | ||
| fromEuler(float x, float y, float z) | Create Quat from rotation around axis in radians. | |
| Matrix | getMatrix() | get matrix. |
| Vec3 | toEuler() | get rotaion in radians and return. |
| normalize() | Normalize axis scale so that only rotation remains. | |
| slerp(Quat a, Quat b, float t) | Creates a value for this Quat from spherical linear interpolation
t is the interpolation value from 0 to 1 | |
| slerp(Quat a, Quat b, float w) | linearly interpolate each component, then normalize the Quat
Unlike spherical interpolation, this does not rotate at a constant velocity, although that's not necessarily a bad thing | |
| aimZAxis(Vec3 p1, Vec3 p2) | set quat to have at vec along the p1, p2 line |
Operators
| return | function | description |
|---|---|---|
| Quat | Quat * float | |
| Quat | Quat * Quat | |
| Quat | Quat + Quat | |
| Quat | Quat - Quat | |
| bool | Quat == Quat |