GL
From Crumbled World Wiki
Static functions
| return | function | description |
|---|---|---|
| enable(GL_State state) | ||
| disable(GL_State state) | ||
| depthMask(bool enable) | ||
| blendFunc(GL_Blend sFactor, GL_Blend dfactor) | ||
| blendEquation(GL_BlendEquation mode) | ||
| blendFuncSeparate(GL_Blend sfactorRGB, GL_Blend dfactorRGB, GL_Blend sfactorAlpha, GL_Blend dfactorAlpha) | ||
| colorMask(bool red, bool green, bool blue, bool alpha) | ||
| colorMaski(int buffer, bool red, bool green, bool blue, bool alpha) | ||
| clear(GL_Clear buffer) | ||
| clear(GL_Clear buffer, GL_Clear buffer) |