SoundSource

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Revision as of 13:07, 5 July 2025 by Anders (talk | contribs) (Created page with "{{:SoundNodeExampleCode}} ==Inheritance== SceneNode ==Constructor== {| class="wikitable" !|function !|description |- |SoundNode() | |- |SoundNode(string fileName) | |- |} ==Functions== {| class="wikitable" !|return !|function !|description |- | |play(float soundLevel, bool repeat) |Play a sound. soundLevel [0,2] |- | |play(float soundLevel, boo...")
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SoundNodeExampleCode

Inheritance

SceneNode

Constructor

function description
SoundNode()
SoundNode(string fileName)

Functions

return function description
play(float soundLevel, bool repeat) Play a sound. soundLevel [0,2]
play(float soundLevel, bool repeat, float duration) Play a sound. soundLevel [0,2], duration how long timer before sound level is 100%
bool isPlaying()
bool stop()
bool stopFadeOut(float fadeOutTime)
setSoundPlayLimit(fint maxCount) The number of time a sound can be played.
setLocalSoundPLayLimit(fint maxCount)
setSoundRolloff(float roalloff)