BuildNode: Difference between revisions
From Crumbled World Wiki
(Created page with "{{:BuildNodeNodeExampleCode}} ==Inheritance== SceneNode ==Static functions== {| class="wikitable" !|return !|function !|description |- |BuildNode |new() |Create a new Instance of the the BuildNode |- |} ==Functions== {| class="wikitable" !|return !|function !|description |- | |addPath(SceneNode island1, Vec3 localIslandP...") |
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|{SceneNode()} | |{SceneNode()} | ||
|[[BuildNode:getBuildingList()|getBuildingList]]() | |[[BuildNode:getBuildingList()|getBuildingList]]() | ||
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|{SceneNode()} | |||
|[[BuildNode:getAllBuildingFromPoint(Vec3 position, float radius)|getAllBuildingFromPoint]](Vec3 position, float radius) | |||
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|{ } | |{ navMeshPosition=Vec3(), rotation=float, islandId=float, towerLocalIslandMatrix=Matrix(), towerScriptName=string } | ||
|[[BuildNode:getBuildInfo()|getBuildInfo]]() | |[[BuildNode:getBuildInfo()|getBuildInfo]]() | ||
|This function can only be called after a building has been placed. Returns a table with information to build the tower again in the same location. | |This function can only be called after a building has been placed. Returns a table with information to build the tower again in the same location. | ||
Latest revision as of 07:32, 5 August 2025
Inheritance
Static functions
| return | function | description |
|---|---|---|
| BuildNode | new() | Create a new Instance of the the BuildNode |
Functions
| return | function | description |
|---|---|---|
| addPath(SceneNode island1, Vec3 localIslandPosition1, SceneNode island2, Vec3 localIslandPosition2) | Add a protected path that can't be built ower. | |
| addProtectedPoint(SceneNode island, Vec3 localIslandPosition) | Add a protected point where nothinge can be built. | |
| addProtectedLine(SceneNode island, Vec3 point1, Vec3 point2) | Add a protected Line on witch no tower can be built. | |
| addProtectedLine(SceneNode island, Line3D localLine) | Add a protected Line on witch no tower can be built. | |
| bool | tryToSnapBuildingInToPlace(SceneNode building, SceneNode collisionNode, Vec3 global pos, float yRotation) | |
| bool | removeBuilding(SceneNode buildNode) | |
| Island | getTargetIsland() | |
| Matrix | getLocalIslandMatrix() | |
| SceneNode | TryToBuild() | Return the buildings SceneNode when the building is built else return nil. |
| bool | activatePathRender() | |
| bool | clearBuildings() | Try to remove all buildings from the BuildNode. Return true if all buildings was successfully removed. |
| bool | sellBuilding(SceneNode buildingNode) | Try to sell a building from the BuildNode. Return true if the building was successfully removed. |
| {SceneNode()} | getBuildingList() | |
| {SceneNode()} | getAllBuildingFromPoint(Vec3 position, float radius) | |
| SceneNode | getBuldingFromLine(Line3D line) | |
| SceneNode | getNearestBuildingFromLine(Line3D line) | Return the nearest building from the given line. return nil when there is no tower created. |
| Matrix | getCurrentGlobalTowerMatrix() | |
| { navMeshPosition=Vec3(), rotation=float, islandId=float, towerLocalIslandMatrix=Matrix(), towerScriptName=string } | getBuildInfo() | This function can only be called after a building has been placed. Returns a table with information to build the tower again in the same location. |
| SceneNode | buildFromBuildInfo(SceneNode building, table buildInfo) | Return the buildings SceneNode when the building is built else return nil. buildInfo is the table created by the getBuildInfo() function. |
| { { island=Island(), position=Vec3()} } | getProtectedPoints() | This function return all protected points. in following format { {island=Island(),position=Vec3()}, ... } |
| { { { island=Island(), position=Vec3()} } } | getProtectedLines() | This function return all protected lines. in following format { { {island=Island(),position=Vec3()}, {island=Island(),position=Vec3()} }, ... }, allLines(line(p1, p2)) |
| { { { island=Island(), position=Vec3()} } } | getProtectedPaths() | This function return all protected paths. in following format { { {island=Island(),position=Vec3()}, {island=Island(),position=Vec3()} }, ... }, allLines(line(p1, p2)) |