SoundSource: Difference between revisions
From Crumbled World Wiki
(Created page with "{{:SoundNodeExampleCode}} ==Inheritance== SceneNode ==Constructor== {| class="wikitable" !|function !|description |- |SoundNode() | |- |SoundNode(string fileName) | |- |} ==Functions== {| class="wikitable" !|return !|function !|description |- | |play(float soundLevel, bool repeat) |Play a sound. soundLevel [0,2] |- | |play(float soundLevel, boo...") |
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Latest revision as of 13:07, 5 July 2025
Inheritance
Constructor
| function | description |
|---|---|
| SoundNode() | |
| SoundNode(string fileName) |
Functions
| return | function | description |
|---|---|---|
| play(float soundLevel, bool repeat) | Play a sound. soundLevel [0,2] | |
| play(float soundLevel, bool repeat, float duration) | Play a sound. soundLevel [0,2], duration how long timer before sound level is 100% | |
| bool | isPlaying() | |
| bool | stop() | |
| bool | stopFadeOut(float fadeOutTime) | |
| setSoundPlayLimit(fint maxCount) | The number of time a sound can be played. | |
| setLocalSoundPLayLimit(fint maxCount) | ||
| setSoundRolloff(float roalloff) |