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	<id>https://wiki.crumbledworld.com/index.php?action=history&amp;feed=atom&amp;title=Shader</id>
	<title>Shader - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.crumbledworld.com/index.php?action=history&amp;feed=atom&amp;title=Shader"/>
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	<updated>2026-04-22T00:28:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.crumbledworld.com/index.php?title=Shader&amp;diff=131&amp;oldid=prev</id>
		<title>Anders: Created page with &quot;{{:ShaderExampleCode}}   ==Functions== {| class=&quot;wikitable&quot; !|return !|function !|description |- |string |getName() |Get shader name. |- |string |getFullName() |Get shader name and the including defintions. This name can be used to load the shader from Core.getShader(). |- |{string} |getDefinitions() |Get all shader definitions |- | |Shader:bindTextureLocation(string textureName, int glId)|bindTe...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.crumbledworld.com/index.php?title=Shader&amp;diff=131&amp;oldid=prev"/>
		<updated>2025-07-05T14:26:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{:ShaderExampleCode}}   ==Functions== {| class=&amp;quot;wikitable&amp;quot; !|return !|function !|description |- |string |&lt;a href=&quot;/index.php?title=Shader:getName()&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Shader:getName() (page does not exist)&quot;&gt;getName&lt;/a&gt;() |Get shader name. |- |string |&lt;a href=&quot;/index.php?title=Shader:getFullName()&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Shader:getFullName() (page does not exist)&quot;&gt;getFullName&lt;/a&gt;() |Get shader name and the including defintions. This name can be used to load the shader from Core.getShader(). |- |{string} |&lt;a href=&quot;/index.php?title=Shader:getDefinitions()&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Shader:getDefinitions() (page does not exist)&quot;&gt;getDefinitions&lt;/a&gt;() |Get all shader definitions |- | |Shader:bindTextureLocation(string textureName, int glId)|bindTe...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{:ShaderExampleCode}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!|return&lt;br /&gt;
!|function&lt;br /&gt;
!|description&lt;br /&gt;
|-&lt;br /&gt;
|string&lt;br /&gt;
|[[Shader:getName()|getName]]()&lt;br /&gt;
|Get shader name.&lt;br /&gt;
|-&lt;br /&gt;
|string&lt;br /&gt;
|[[Shader:getFullName()|getFullName]]()&lt;br /&gt;
|Get shader name and the including defintions. This name can be used to load the shader from Core.getShader().&lt;br /&gt;
|-&lt;br /&gt;
|{string}&lt;br /&gt;
|[[Shader:getDefinitions()|getDefinitions]]()&lt;br /&gt;
|Get all shader definitions&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shader:bindTextureLocation(string textureName, int glId)|bindTextureLocation]](string textureName, int glId)&lt;br /&gt;
|Bind [[texture]] name to specifig opengl id.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Anders</name></author>
	</entry>
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