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	<id>https://wiki.crumbledworld.com/index.php?action=history&amp;feed=atom&amp;title=PlayerNode</id>
	<title>PlayerNode - Revision history</title>
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	<updated>2026-04-22T00:28:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.crumbledworld.com/index.php?title=PlayerNode&amp;diff=26&amp;oldid=prev</id>
		<title>Anders: Created page with &quot;{{:PlayerNodeExampleCode}}  ==Inheritance== SceneNode  ==Static functions== {| class=&quot;wikitable&quot; !|return !|function !|description |- |PlayerNode |new() |Create a new Instance of the the PlayerNode |- |}  ==Functions== {| class=&quot;wikitable&quot; !|return !|function !|description |- |int |getClientId() |Return the clientId who own this playerNode, on shared maps and single player this returns 0 as the clientId. when no o...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.crumbledworld.com/index.php?title=PlayerNode&amp;diff=26&amp;oldid=prev"/>
		<updated>2025-07-05T13:03:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{:PlayerNodeExampleCode}}  ==Inheritance== &lt;a href=&quot;/index.php/SceneNode&quot; title=&quot;SceneNode&quot;&gt;SceneNode&lt;/a&gt;  ==Static functions== {| class=&amp;quot;wikitable&amp;quot; !|return !|function !|description |- |&lt;a href=&quot;/index.php/PlayerNode&quot; title=&quot;PlayerNode&quot;&gt;PlayerNode&lt;/a&gt; |&lt;a href=&quot;/index.php?title=PlayerNode:new()&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;PlayerNode:new() (page does not exist)&quot;&gt;new&lt;/a&gt;() |Create a new Instance of the the PlayerNode |- |}  ==Functions== {| class=&amp;quot;wikitable&amp;quot; !|return !|function !|description |- |int |&lt;a href=&quot;/index.php?title=PlayerNode:getClientId()&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;PlayerNode:getClientId() (page does not exist)&quot;&gt;getClientId&lt;/a&gt;() |Return the clientId who own this playerNode, on shared maps and single player this returns 0 as the clientId. when no o...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{:PlayerNodeExampleCode}}&lt;br /&gt;
&lt;br /&gt;
==Inheritance==&lt;br /&gt;
[[SceneNode]]&lt;br /&gt;
&lt;br /&gt;
==Static functions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!|return&lt;br /&gt;
!|function&lt;br /&gt;
!|description&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayerNode]]&lt;br /&gt;
|[[PlayerNode:new()|new]]()&lt;br /&gt;
|Create a new Instance of the the PlayerNode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!|return&lt;br /&gt;
!|function&lt;br /&gt;
!|description&lt;br /&gt;
|-&lt;br /&gt;
|int&lt;br /&gt;
|[[PlayerNode:getClientId()|getClientId]]()&lt;br /&gt;
|Return the clientId who own this playerNode, on shared maps and single player this returns 0 as the clientId. when no one own the PlayerNode -1 is returned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Box]]&lt;br /&gt;
|[[PlayerNode:getBoundingBox()|getBoundingBox]]()&lt;br /&gt;
|Return Global bounding box for the islands world mesh.&lt;br /&gt;
|-&lt;br /&gt;
|[[PhysicNode]]&lt;br /&gt;
|[[PlayerNode:getPhysicNode()|getPhysicNode]]()&lt;br /&gt;
|Return the PhysicNode for this player&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Anders</name></author>
	</entry>
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