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	<id>https://wiki.crumbledworld.com/index.php?action=history&amp;feed=atom&amp;title=PhysicNode</id>
	<title>PhysicNode - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.crumbledworld.com/index.php?action=history&amp;feed=atom&amp;title=PhysicNode"/>
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	<updated>2026-04-22T00:35:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.crumbledworld.com/index.php?title=PhysicNode&amp;diff=181&amp;oldid=prev</id>
		<title>Anders: /* Functions */</title>
		<link rel="alternate" type="text/html" href="https://wiki.crumbledworld.com/index.php?title=PhysicNode&amp;diff=181&amp;oldid=prev"/>
		<updated>2025-08-03T13:40:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Functions&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:40, 3 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[PhysicNode:addRigidBody(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mesh &lt;/del&gt;mesh, Vec3 velocity, Vec3 Rotation, float rotationSpeed, float timeToLive)|addRigidBody]]([[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mesh&lt;/del&gt;]] mesh, [[Vec3]] velocity, [[Vec3]] Rotation, float rotationSpeed, float timeToLive)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|[[PhysicNode:addRigidBodyRotationLimit(SceneNode node, Vec3 velocity, Vec3 Rotation, float rotationSpeed, float rotateLimit, float timeToLive)|addRigidBodyRotationLimit]]([[SceneNode ]] node, [[Vec3]] velocity, [[Vec3]] Rotation, float rotationSpeed, float rotateLimit, float timeToLive)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Add a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mesh &lt;/del&gt;to be handled by the Very Basic Physic&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Add a [[SceneNode]] to be handled by the Very Basic Physic&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[PhysicNode:addRigidBody(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SceneNode &lt;/ins&gt;mesh, Vec3 velocity, Vec3 Rotation, float rotationSpeed, float timeToLive)|addRigidBody]]([[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SceneNode&lt;/ins&gt;]] mesh, [[Vec3]] velocity, [[Vec3]] Rotation, float rotationSpeed, float timeToLive)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Add a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SceneNode &lt;/ins&gt;to be handled by the Very Basic Physic&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-33:rev-181:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Anders</name></author>
	</entry>
	<entry>
		<id>https://wiki.crumbledworld.com/index.php?title=PhysicNode&amp;diff=33&amp;oldid=prev</id>
		<title>Anders: Created page with &quot;{{:PhysicNodeExampleCode}}  ==Inheritance== SceneNode  ==Functions== {| class=&quot;wikitable&quot; !|return !|function !|description |- | |addRigidBody(Mesh mesh, Vec3 velocity, Vec3 Rotation, float rotationSpeed, float timeToLive) |Add a Mesh to be handled by the Very Basic Physic |- |}&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.crumbledworld.com/index.php?title=PhysicNode&amp;diff=33&amp;oldid=prev"/>
		<updated>2025-07-05T13:06:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{:PhysicNodeExampleCode}}  ==Inheritance== &lt;a href=&quot;/index.php/SceneNode&quot; title=&quot;SceneNode&quot;&gt;SceneNode&lt;/a&gt;  ==Functions== {| class=&amp;quot;wikitable&amp;quot; !|return !|function !|description |- | |&lt;a href=&quot;/index.php?title=PhysicNode:addRigidBody(Mesh_mesh,_Vec3_velocity,_Vec3_Rotation,_float_rotationSpeed,_float_timeToLive)&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;PhysicNode:addRigidBody(Mesh mesh, Vec3 velocity, Vec3 Rotation, float rotationSpeed, float timeToLive) (page does not exist)&quot;&gt;addRigidBody&lt;/a&gt;(&lt;a href=&quot;/index.php/Mesh&quot; title=&quot;Mesh&quot;&gt;Mesh&lt;/a&gt; mesh, &lt;a href=&quot;/index.php/Vec3&quot; title=&quot;Vec3&quot;&gt;Vec3&lt;/a&gt; velocity, &lt;a href=&quot;/index.php/Vec3&quot; title=&quot;Vec3&quot;&gt;Vec3&lt;/a&gt; Rotation, float rotationSpeed, float timeToLive) |Add a Mesh to be handled by the Very Basic Physic |- |}&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{:PhysicNodeExampleCode}}&lt;br /&gt;
&lt;br /&gt;
==Inheritance==&lt;br /&gt;
[[SceneNode]]&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!|return&lt;br /&gt;
!|function&lt;br /&gt;
!|description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PhysicNode:addRigidBody(Mesh mesh, Vec3 velocity, Vec3 Rotation, float rotationSpeed, float timeToLive)|addRigidBody]]([[Mesh]] mesh, [[Vec3]] velocity, [[Vec3]] Rotation, float rotationSpeed, float timeToLive)&lt;br /&gt;
|Add a Mesh to be handled by the Very Basic Physic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Anders</name></author>
	</entry>
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