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	<updated>2026-04-22T01:51:16Z</updated>
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	<entry>
		<id>https://wiki.crumbledworld.com/index.php?title=Node2DMeshExampleCode&amp;diff=147&amp;oldid=prev</id>
		<title>Anders: Created page with &quot;==Example== &lt;syntaxhighlight lang=&quot;lua&quot;&gt;  local renderMesh = Node2DMesh() --add node2DMesh to a panel to be renderd panel:addRenderObject(renderMesh)  --clear mesh renderMesh:clearMesh() 	  local minPos = Vec2(0,0) local maxPos = Vec2(100,100) local color = Vec4(1,1,1,1)  --add a quad renderMesh:addVertex(Vec2(minPos.x, minPos.y), color) renderMesh:addVertex(Vec2(maxPos.x, minPos.y), color) renderMesh:addVertex(Vec2(maxPos.x, maxPos.y), color) 		 renderMesh:addVertex(Vec...&quot;</title>
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		<updated>2025-07-06T07:56:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Example== &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;  local renderMesh = Node2DMesh() --add node2DMesh to a panel to be renderd panel:addRenderObject(renderMesh)  --clear mesh renderMesh:clearMesh() 	  local minPos = Vec2(0,0) local maxPos = Vec2(100,100) local color = Vec4(1,1,1,1)  --add a quad renderMesh:addVertex(Vec2(minPos.x, minPos.y), color) renderMesh:addVertex(Vec2(maxPos.x, minPos.y), color) renderMesh:addVertex(Vec2(maxPos.x, maxPos.y), color) 		 renderMesh:addVertex(Vec...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
local renderMesh = Node2DMesh()&lt;br /&gt;
--add node2DMesh to a panel to be renderd&lt;br /&gt;
panel:addRenderObject(renderMesh)&lt;br /&gt;
&lt;br /&gt;
--clear mesh&lt;br /&gt;
renderMesh:clearMesh()&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
local minPos = Vec2(0,0)&lt;br /&gt;
local maxPos = Vec2(100,100)&lt;br /&gt;
local color = Vec4(1,1,1,1)&lt;br /&gt;
&lt;br /&gt;
--add a quad&lt;br /&gt;
renderMesh:addVertex(Vec2(minPos.x, minPos.y), color)&lt;br /&gt;
renderMesh:addVertex(Vec2(maxPos.x, minPos.y), color)&lt;br /&gt;
renderMesh:addVertex(Vec2(maxPos.x, maxPos.y), color)&lt;br /&gt;
		&lt;br /&gt;
renderMesh:addVertex(Vec2(minPos.x, minPos.y), color)&lt;br /&gt;
renderMesh:addVertex(Vec2(maxPos.x, maxPos.y), color)&lt;br /&gt;
renderMesh:addVertex(Vec2(minPos.x, maxPos.y), color)&lt;br /&gt;
		&lt;br /&gt;
renderMesh:compile()&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>Anders</name></author>
	</entry>
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