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	<id>https://wiki.crumbledworld.com/index.php?action=history&amp;feed=atom&amp;title=NavMesh</id>
	<title>NavMesh - Revision history</title>
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	<updated>2026-04-21T23:15:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.crumbledworld.com/index.php?title=NavMesh&amp;diff=14&amp;oldid=prev</id>
		<title>Anders: Created page with &quot;{{:SceneNodeExampleCode}}  ==Functions== {| class=&quot;wikitable&quot; !|return !|function !|description |- |{ { { island=Island(), position=Vec3() } } } |getHull() |Return a list of all navmesh hulls. Every Navmesh hull then have a list of sub hulls where the first hull is the exterior and remaining subhull is internal that creates hole in the navMesh. |- |{ { island=Island(),position=Vec3() } } |NavMesh:getPath(float npcSize, Object point...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.crumbledworld.com/index.php?title=NavMesh&amp;diff=14&amp;oldid=prev"/>
		<updated>2025-07-05T12:59:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{:SceneNodeExampleCode}}  ==Functions== {| class=&amp;quot;wikitable&amp;quot; !|return !|function !|description |- |{ { { island=&lt;a href=&quot;/index.php/Island&quot; title=&quot;Island&quot;&gt;Island&lt;/a&gt;(), position=&lt;a href=&quot;/index.php/Vec3&quot; title=&quot;Vec3&quot;&gt;Vec3&lt;/a&gt;() } } } |&lt;a href=&quot;/index.php?title=NavMesh:getHull()&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;NavMesh:getHull() (page does not exist)&quot;&gt;getHull&lt;/a&gt;() |Return a list of all navmesh hulls. Every Navmesh hull then have a list of sub hulls where the first hull is the exterior and remaining subhull is internal that creates hole in the navMesh. |- |{ { island=&lt;a href=&quot;/index.php/Island&quot; title=&quot;Island&quot;&gt;Island&lt;/a&gt;(),position=&lt;a href=&quot;/index.php/Vec3&quot; title=&quot;Vec3&quot;&gt;Vec3&lt;/a&gt;() } } |NavMesh:getPath(float npcSize, Object point...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{:SceneNodeExampleCode}}&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!|return&lt;br /&gt;
!|function&lt;br /&gt;
!|description&lt;br /&gt;
|-&lt;br /&gt;
|{ { { island=[[Island]](), position=[[Vec3]]() } } }&lt;br /&gt;
|[[NavMesh:getHull()|getHull]]()&lt;br /&gt;
|Return a list of all navmesh hulls. Every Navmesh hull then have a list of sub hulls where the first hull is the exterior and remaining subhull is internal that creates hole in the navMesh.&lt;br /&gt;
|-&lt;br /&gt;
|{ { island=[[Island]](),position=[[Vec3]]() } }&lt;br /&gt;
|[[NavMesh:getPath(float npcSize, Object point1, Object point2)|getPath]](float npcSize, [[Object]] point1, [[Object]] point2)&lt;br /&gt;
|Point1 and point 2 need to contain following information {island=[[SceneNode]](),position=[[Vec3]]()} where the sceneNode need to be an island or have an island betwen this node and the root node. position is a local position to the island.&lt;br /&gt;
Return a path. The path is a list of points, where every point has the island to witch the point is conected and the position on the island.&lt;br /&gt;
|-&lt;br /&gt;
|{ { island=[[Island]](),position=[[Vec3]]() } }&lt;br /&gt;
|[[NavMesh:getPath(float npcSize, SceneNode island1, Vec3 localPosition1, SceneNode island2, Vec3 localPosition2)|getPath]](float npcSize, [[SceneNode]] island1, [[Vec3]] localPosition1, [[SceneNode]] island2, [[Vec3]] localPosition2)&lt;br /&gt;
|Return a path. The path is a list of points, where every point has the island to witch the point is conected and the position on the island.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[NavMesh:addDirectionalPoint(Vec3 globalPosition, Vec3 globalDirection)|addDirectionalPoint]]([[Vec3]] globalPosition, [[Vec3]] globalDirection)&lt;br /&gt;
|Convert one convex hull to directional.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Anders</name></author>
	</entry>
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